REVIEW: ‘Roll Them All’

R. A. Rice, aka Cyrus Rite, is an incredibly prolific game designer, mostly creating games along the lines of RPG Rules Lite games.

This game is very much an OSR style game with a very interesting change. Instead of creating a Character using pre-filled stats and modifiers Character Stats, Weapons, Armor, and Spells use the tradition dice used in most RPGs (d4, d6, d8, d10, d12, and d20).

To start out you assign the 6 dice above to your 6 Character Stats (Strength, Agility, Dexterity, Knowledge, Wisdom, and Sense — the first 5 are the traditional Stats with Sense being a measure of ‘feeling or experience’ the Character might be able to use). Each weapon, armor, and spell will also have a die assigned to it.

So if you are doing a Skill Check you select which Stats that are relevant (you can use more than one Stat if appropriate), and roll the die/dice associated with the Stat(s) while adding the highest value of that die (so a Stat with a d10 would be a roll of d10 + 10) against a similar roll by an opposing Character or the Challenge rating set by the GM. Personally I would prefer if the Skill Check roll just used the assigned die for each Stat, but I guess its six of one or half a dozen of another.

If you are doing a Battle Roll each Character involved in the combat, attacker and defender, in addition to the appropriate Stat die/dice, you also add the die for the weapon or spell if attacking or the armor or spell if defending. The damage is the difference between the total rolls of a successful attacker and the total rolls of the unsuccessful defender. For a Battle Roll you only use the die/dice assigned to the Stat(s) — you do not add the highest value of the die to the die roll.

There are also some interesting methods using tables to resolve questions involving yes or no answers, qualities and quantities, and travel results.

Another thing I noticed is that there are suggested dice to assign for weapons and armor, but no suggestions for spells. Perhaps this will be added later or the GM running the game will have to assign die to spells according to the GMs discretion.

The game system can be used for any genre, and best of all its FREE!

Download Here: Roll Them All

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