T.W.O. RPG

Here is a set of rules I came up with in an effort to remove all reference to the OGL 1.0a and any content that falls under it. Initially I posted the project in four separate pieces which I posted one at a time while the project was being completed. After it was all done, I combined the four separate pieces with ALL ART REMOVED. Why did I remove all the art? Because I chose to create some very trippy and psychedelic AI generated art that I thought matched the lighthearted theme of the work. However, I received a ton of negative comments about the cover and content art, and that was from people who were nice enough to tell me about it. So, I removed all the art in the final combined version, but if you like the art it is still available in the four prior separate parts.
Why did I bother doing this? One reason was as a response to the whole drama involving WoTC and their stupid effort to pull the OGL from use and replace it with their new system designed to give them total control over EVERYTHING!!!!! Also, I have a problem with rules so bloated that no one can figure out what anything means without a ouija board, but I also dislike rules that are so ‘lite’ that they leave out important parts that are required to make the game playable. T.W.O. RPG is intended to remove all content that might be covered by WoTC OGL, and also be a ‘lite’ yet complete set of rules.

What is the 2d10 system you ask? It is intended to replace the 1d20 used commonly in some RPG systems. I think the big advantage of using 2d10 instead of 1d20 is that the roll results in a ‘bell curve’ with most of the results in the center, and fewer at the outliers — in other words it is more likely that you roll a result that will be in the ‘middle’ and less likely to be very high or very low. This does create some changes that should be considered by the GM.