Magic Item for KOOKS 2d10 RPG: The Somniloquent Parchment
This item appears as a single, heavy sheet of unblemished, high-grade parchment that feels cool and velvety to the touch.
Magic Item for KOOKS 2d10 RPG: The Somniloquent Parchment Read Post »
This item appears as a single, heavy sheet of unblemished, high-grade parchment that feels cool and velvety to the touch.
Magic Item for KOOKS 2d10 RPG: The Somniloquent Parchment Read Post »
Introduction About ten years ago I was searching for a way to create fast impromptu settings for adventures. I was
Using Magic the Gathering Cards to Create an Adventure Setting Read Post »
1. Summary: The Meta-Game Concept Elthos solves the ‘blank page’ problem of campaign design by gamifying the transition from cosmogony
Meta-Gaming the Heavens: A Review of the Elthos RPG Meta-Game Read Post »
Introduction I saw what I thought was a very interesting idea about an adventure for a Tabletop RPG. The idea
REPORT: How to Create a Map Based Adventure of Exploration Read Post »
On April 1, 2025, the April issue was released. KOOKS Monthly eZine – Bozbat Games Now to start working on
KOOKS Monthly eZine for April released Read Post »
This is a game I have been looking at for quite some time, but my gaming group never seem to
An Interesting Take on Star Trek or other Sci-Fi RPG? Read Post »
The primary goal of a set collection mechanic is to encourage a player to collect a set of items. For
Game Mechanic: Set Collecting Read Post »
Andrew J. Looney is a famous game designer who has created some of the more cutting edge games of the
Game Designer Hero: Andrew J. Looney Read Post »
Many games use the auction and bidding mechanic as a way distributing resources in the game. There are many types
Game Mechanic: Auction and Bidding Read Post »
I finished reading this book a few months ago and I very much enjoyed it. It is a collection of
Book review: Kobold Guide to Board Game Design Read Post »