Magic Item for KOOKS 2d10 RPG: The Somniloquent Parchment
This item appears as a single, heavy sheet of unblemished, high-grade parchment that feels cool and velvety to the touch.
Magic Item for KOOKS 2d10 RPG: The Somniloquent Parchment Read Post »
This item appears as a single, heavy sheet of unblemished, high-grade parchment that feels cool and velvety to the touch.
Magic Item for KOOKS 2d10 RPG: The Somniloquent Parchment Read Post »
The Kaleidoscopic Cube of KOOKS is a unique Possessed Item designed for practitioners who embrace the “eccentric, fantastic, or insane”
MAGIC ITEM FOR KOOKS 2d10 RPG: Kaleidoscopic Cube of Chaos Read Post »
1. Summary: The Meta-Game Concept Elthos solves the ‘blank page’ problem of campaign design by gamifying the transition from cosmogony
Meta-Gaming the Heavens: A Review of the Elthos RPG Meta-Game Read Post »
Introduction I saw what I thought was a very interesting idea about an adventure for a Tabletop RPG. The idea
REPORT: How to Create a Map Based Adventure of Exploration Read Post »
I asked both systems the same prompt/question. I won’t post the entire prompt, which was a rather long one, but
GROK vs. COPILOT: Which is better? Read Post »
A new Alien Race has been added to the Bestiary for Fiends and Phantasms & NowUltraRPG Canisi/Wulfaz (aka Space-Mutts and Space-Werewolves)
A New Alien Race: The Canisi/Wulfaz Read Post »
With a name like this I really think it should have poisonous eels coming out of the tree as you
The Deadly Munchingeel Tree Read Post »
I recently ‘updated’ my home rules KOOKS system by changing the d20 system to a 2d10 system; along with other small changes.
REVIEW: KOOKS 2d10 RPG Playtest Read Post »
The primary goal of a set collection mechanic is to encourage a player to collect a set of items. For
Game Mechanic: Set Collecting Read Post »
Many games use the auction and bidding mechanic as a way distributing resources in the game. There are many types
Game Mechanic: Auction and Bidding Read Post »