Magic Item for KOOKS 2d10 RPG: Gloves of Thievery

Description & Lore

Crafted from supple, dark ash-grey calfskin with velvet-lined fingertips and faint silver runic stitching along the seams, these gloves are highly prized by Rascals, dungeon delves, and urban infiltrators alike. Despite their soft construction, the gloves subtly hum with a nimble, tactile magic that sensitizes the wearer’s fingers to the microscopic clicks of lock tumblers and the subtle resistance of tripwires.

Core Magical Capabilities

Enhanced Craftiness

While worn, the gloves grant a +2 bonus on all Craftiness Skill Rolls involving lock-picking, picking pockets, sleight of hand, and disabling mechanical traps.

  • Rascals & Non-Rascals: Rascals (who already receive a +3 Class bonus to Craftiness) can stack this benefit to tackle nearly impossible locks. For non-Rascals, the gloves act as an essential equalizer when no Rascal is available.
  • Tactical Insurance Policy (Advantage): In the 2d10 system, high-stakes rolls benefit greatly from reduced variance. Once per scene (or whenever failure would trigger a severe trap or alarm), the wearer can invoke the gloves to gain Advantage on a lock-picking or disabling check—rolling 3d10 and dropping the lowest die to take the two highest.
  • Emergency Steady Hand: Once per long rest, if the wearer fails a critical lock-picking or trap-disabling roll (or rolls a natural 2), they may expend 2 Health Points (HP) to instantly reroll the check.

Game Master & Tactical Summary

Mechanism / TaskBase FormulaTypical Difficulty Target (DT)
Simple Padlock / Snare2d10 + Craftiness + AGL Bonus + 2DT 10 (Easy)
Complex Door Lock / Poison Dart Trap2d10 + Craftiness + AGL Bonus + 2DT 15–20 (Moderate to Hard)
Vault Lock / Masterwork Mechanism2d10 + Craftiness + BRAIN Bonus + 2DT 25+ (Very Hard)
  • Weight & Slot: Fits hands; negligible weight.
  • HP Maintenance: As an Enchanted Object (rather than a Possessed Item), wearing the gloves requires no ongoing daily HP strain unless activating the Emergency Steady Hand ability.

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